package group6renderer.renderernode;

import group6renderer.Display;

public class BodyNode extends BranchNode {
    
	public BodyNode ()
	{
		name = "body";	
	}

    @Override
    public void drawNode(Display disp)
    {
    	
    }

    @Override
    public boolean hasClosing() 
    {
	return true;
    }

    @Override
    public TreeNode copy()
    {
	return new BodyNode();
    }
}
